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Engaging with the Past c.250-c.650

Byzantine Ideas of Persia 650–1461

Byzantine Ideas of Persia 650–1461

This book offers a comprehensive study into the perceptions of ancient and medieval Iran in the Byzantine empire exploring the effects of Persian culture upon Byzantine intellectualism society and culture. Byzantine Ideas of Persia 650-1461 focusses on the enduring position of ancient Persia in Byzantine cultural memory encompassing both in the 'religious' and the 'secular' significance. By analysing a wide range of historical sources – from church literature to belles-lettres – this book examines the intricate relationship between ancient Persia and Byzantine cultural memory as well as the integration and function of Persian motifs in the Byzantine mentality. Additionally the author uses these sources to analyse thoroughly the knowledge Byzantines had about contemporary Iranian culture the presence of ethnic Iranians and the circulation and usage of the Persian language in Byzantium. Finally this book concludes with an insightful exploration of the importance and influence of Iranian science on Byzantine scholars. This book will appeal to scholars and studentsin the fields of Byzantine and Iranian History particularly to those studying the cross-cultural and social influence between the two societies during the Middle Ages. The Open Access version of this book available at http://www. taylorfrancis. com has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4. 0 license. | Byzantine Ideas of Persia 650–1461

GBP 130.00
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Computer Graphics Through OpenGL From Theory to Experiments

Computer Graphics Through OpenGL From Theory to Experiments

COMPREHENSIVE COVERAGE OF SHADERS THE PROGRAMMABLE PIPELINE AND WEBGL From geometric primitives to animation to 3D modeling to lighting shading and texturing Computer Graphics Through OpenGL®: From Theory to Experiments is a comprehensive introduction to computer graphics which uses an active learning style to teach key concepts. Equally emphasizing theory and practice the book provides an understanding not only of the principles of 3D computer graphics but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation including games and movies. The undergraduate core of the book takes the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL® as well as using WebGL® in order to publish to the web. The remaining chapters explore more advanced topics including the structure of curves and surfaces applications of projective spaces and transformations and the implementation of graphics pipelines. This book can be used for introductory undergraduate computer graphics courses over one to two semesters. The careful exposition style attempting to explain each concept in the simplest terms possible should appeal to the self-study student as well. Features Covers the foundations of 3D computer graphics including animation visual techniques and 3D modeling Comprehensive coverage of OpenGL® 4. x including the GLSL and vertex fragment tessellation and geometry shaders Comprehensive coverage of WebGL® 2. 0. Includes 440 programs and experiments Contains 700 exercises 100 worked examples and 650 four-color illustrations Requires no previous knowledge of computer graphics Balances theory with programming practice using a hands-on interactive approach to explain the underlying concepts | Computer Graphics Through OpenGL® From Theory to Experiments

GBP 110.00
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