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Mashinky Steam CD Key

Mashinky Steam CD Key

Mashinky is a railway tycoon economy game that offers a unique combination of 3D graphics and an isometric strategic view . The title is intended for the PC platform, and one man is responsible for the development of most of the mechanisms, including the game engine, - Jan Zeleny, an experienced programmer and longtime fan of railway economic games. The beginnings of the project date back to experiments with procedural terrain generation, conducted by the author back in school. He started working on the game Zelena itself around 2009 and conducted it mainly in his spare time. The developer was inspired by such classics as Transport Tycoon (1994) and Railroad Tycoon II to create Mashinky.(1998), as well as various board games. In 2016, the work of the ambitious programmer was honored with the first prize at the Game Developers Session , conference held in Prague. The game was also appreciated by the Steam Greenlight community. Gameplay The basic assumptions of Mashinky do not differ from the canon of economic strategy games : our task is to build an efficient, profitable company, in this case dealing with rail transport. The essence of the game is designing track connections, building railway stations and auxiliary infrastructure, and developing a fleet of various types of locomotives and carriages. The game takes place on procedurally generated maps, so each start of the game presents us with new challenges. An additional variety are random events and tasks, such as delivering radioactive material to the power plant. The mechanics of the described production on many levels looks more like a board game than an economic simulator. Instead of classic money, in Mashinkywe collect various types of technology tokens or tokens, which we then spend on the development of the company. There are several types of tokens: the basic ones are money, which we earn, for example, by transporting passengers, and with which we pay for the construction of new stations or tracks. Other types are more specific: we get them only in a certain way and spend them on technological improvements or specific structures. For example: each transport of wood delivered to a sawmill gives us a certain number of wooden tokens that we can use to build wooden bridges or to equip our steam locomotive with new steam locomotives. The transport of fuel to the power plant, in turn, gives us electric tokens, which can be used to develop and buy electric locomotives. What tokens we can obtain depends on the historical period we are in.

GBP 15.30
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