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Digital Storytelling 4e A creator's guide to interactive entertainment

Digital Storytelling 4e A creator's guide to interactive entertainment

This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development structure and the use of interactivity – and the more advanced topics such as AI (Artificial Intelligence) narratives using AR and VR and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media with chapters on the exciting new world of the world of XR (AR VR and mixed reality) plus immersion via large screens escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education training information and promotion featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media including VR AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences | Digital Storytelling 4e A creator's guide to interactive entertainment

GBP 52.99
1

Digital Fashion Innovations Advances in Design Simulation and Industry

GBP 68.99
1

Environment Art in the Game Industry A Guide to Rich and Realistic Environments Using Substance Designer

The VES Handbook of Visual Effects Industry Standard VFX Practices and Procedures

The VES Handbook of Visual Effects Industry Standard VFX Practices and Procedures

The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest industry-standard techniques technologies and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise such as AR/VR Moviemaking Color Management Cameras VFX Editorial Stereoscopic and the Digital Intermediate as well as provide detailed chapters on interactive games and full animation. Additionally 56 contributors share their best methods tips tricks and shortcuts developed through decades of trial and error and real-world hands-on experience. This third edition has been expanded to feature lessons on 2. 5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX and Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects The VES Handbook of Visual Effects Third Edition covers essential techniques and solutions for all VFX artists producers and supervisors from pre-production to digital character creation compositing of both live-action and CG elements photorealistic techniques and much more. With subjects and techniques clearly and definitively presented in beautiful four-color this handbook is a vital resource for any serious VFX artist. | The VES Handbook of Visual Effects Industry Standard VFX Practices and Procedures

GBP 54.99
1

The Producer's Business Handbook The Roadmap for the Balanced Film Producer

The Art of Game Design A Book of Lenses Third Edition

Producing Animation 3e

Rig it Right Maya Animation Rigging Concepts 2nd edition

Understanding BIM The Past Present and Future