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Extreme Programming Installed - Ron Jeffries - Bog - Pearson Education (US) - Plusbog.dk

Extreme Programming Explained - Cynthia Andres - Bog - Pearson Education (US) - Plusbog.dk

Extreme Programming Explained - Cynthia Andres - Bog - Pearson Education (US) - Plusbog.dk

“In this second edition of Extreme Programming Explained, Kent Beck organizes and presents five years’ worth of experiences, growth, and change revolving around XP. If you are seriously interested in understanding how you and your team can start down the path of improvement with XP, you must read this book.” — Francesco Cirillo, Chief Executive Officer, XPLabs S.R.L. “The first edition of this book told us what XP was—it changed the way many of us think about software development. This second edition takes it farther and gives us a lot more of the ‘why’ of XP, the motivations and the principles behind the practices. This is great stuff. Armed with the ‘what’ and the ‘why,’ we can now all set out to confidently work on the ‘how’: how to run our projects better, and how to get agile techniques adopted in our organizations.” — Dave Thomas, The Pragmatic Programmers LLC “This book is dynamite! It was revolutionary when it first appeared a few years ago, and this new edition is equally profound. For those who insist on cookbook checklists, there’s an excellent chapter on ‘primary practices,’ but I urge you to begin by truly contemplating the meaning of the opening sentence in the first chapter of Kent Beck’s book: ‘XP is about social change.’ You should do whatever it takes to ensure that every IT professional and every IT manager—all the way up to the CIO—has a copy of Extreme Programming Explained on his or her desk.” — Ed Yourdon, author and consultant “XP is a powerful set of concepts for simplifying the process of software design, development, and testing. It is about minimalism and incrementalism, which are especially useful principles when tackling complex problems that require a balance of creativity and discipline.” — Michael A. Cusumano, Professor, MIT Sloan School of Management, and author of The Business of Software “ Extreme Programming Explained is the work of a talented and passionate craftsman. Kent Beck has brought together a compelling collection of ideas about programming and management that deserves your full attention. My only beef is that our profession has gotten to a point where such common-sense ideas are labeled ‘extreme.’...” — Lou Mazzucchelli, Fellow, Cutter Business Technology Council “If your organization is ready for a change in the way it develops software, there’s the slow incremental approach, fixing things one by one, or the fast track, jumping feet first into Extreme Programming. Do not be frightened by the name, it is not that extreme at all. It is mostly good old recipes and common sense, nicely integrated together, getting rid of all the fat that has accumulated over the years.” — Philippe Kruchten, UBC, Vancouver, British Columbia “Sometimes revolutionaries get left behind as the movement they started takes on a life of its own. In this book, Kent Beck shows that he remains ahead of the curve, leading XP to its next level. Incorporating five years of feedback, this book takes a fresh look at what it takes to develop better software in less time and for less money. There are no silver bullets here, just a set of practical principles that, when used wisely, can lead to dramatic improvements in software development productivity.” — Mary Poppendieck, author of Lean Software Development: An Agile Toolkit “Kent Beck has revised his classic book based on five more years of applying and teaching XP. He shows how the path to XP is both

DKK 328.00
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Agile Software Development with SCRUM - Ken Schwaber - Bog - Pearson Education (US) - Plusbog.dk

User Stories Applied - Mike Cohn - Bog - Pearson Education (US) - Plusbog.dk

User Stories Applied - Mike Cohn - Bog - Pearson Education (US) - Plusbog.dk

Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software. The best way to build software that meets users'' needs is to begin with "user stories": simple, clear, brief descriptions of functionality that will be valuable to real users. In User Stories Applied , Mike Cohn provides you with a front-to-back blueprint for writing these user stories and weaving them into your development lifecycle. You''ll learn what makes a great user story, and what makes a bad one. You''ll discover practical ways to gather user stories, even when you can''t speak with your users. Then, once you''ve compiled your user stories, Cohn shows how to organize them, prioritize them, and use them for planning, management, and testing. - - User role modeling: understanding what users have in common, and where they differ - - Gathering stories: user interviewing, questionnaires, observation, and workshops - - Working with managers, trainers, salespeople and other "proxies" - - Writing user stories for acceptance testing - - Using stories to prioritize, set schedules, and estimate release costs - - Includes end-of-chapter practice questions and exercises - User Stories Applied will be invaluable to every software developer, tester, analyst, and manager working with any agile method: XP, Scrum... or even your own home-grown approach.

DKK 386.00
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Agile Estimating and Planning - Mike Cohn - Bog - Pearson Education (US) - Plusbog.dk

Agile Estimating and Planning - Mike Cohn - Bog - Pearson Education (US) - Plusbog.dk

Detailed, Proven Techniques for Estimating and Planning Any Agile Project Agile Estimating and Planning is the definitive, practical guide to estimating and planning agile projects. In this book, Agile Alliance cofounder Mike Cohn discusses the philosophy of agile estimating and planning and shows you exactly how to get the job done, with real-world examples and case studies. Concepts are clearly illustrated and readers are guided, step by step, toward how to answer the following questions: What will we build? How big will it be? When must it be done? How much can I really complete by then? You will first learn what makes a good plan-and then what makes it agile. Using the techniques in Agile Estimating and Planning , you can stay agile from start to finish, saving time, conserving resources, and accomplishing more. Highlights include: - - Why conventional prescriptive planning fails and why agile planning works - - - How to estimate feature size using story points and ideal days--and when to use each - - - How and when to re-estimate - - - How to prioritize features using both financial and nonfinancial approaches - - - How to split large features into smaller, more manageable ones - - - How to plan iterations and predict your team''s initial rate of progress - - - How to schedule projects that have unusually high uncertainty or schedule-related risk - - - How to estimate projects that will be worked on by multiple teams - Agile Estimating and Planning supports any agile, semiagile, or iterative process, including Scrum, XP, Feature-Driven Development, Crystal, Adaptive Software Development, DSDM, Unified Process, and many more. It will be an indispensable resource for every development manager, team leader, and team member.

DKK 416.00
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Introduction to Agile Methods - Kristin Runyan - Bog - Pearson Education (US) - Plusbog.dk

Introduction to Agile Methods - Kristin Runyan - Bog - Pearson Education (US) - Plusbog.dk

A Thorough Introduction to the Agile Framework and Methodologies That Are Used Worldwide Organizations of all shapes and sizes are embracing Agile methodologies as a way to transform their products, customer satisfaction, and employee engagement. Many people with varying levels of work experience are interested in understanding the architecture and nuances of Agile, but it is difficult to know where to start. Numerous practitioner books are available, but there has never been a single source for unbiased information about Agile methodologies–until now. Introduction to Agile Methods is the place to start for students and professionals who want to understand Agile and become conversant with Agile values, principles, framework, and processes. Authors Sondra Ashmore and Kristin Runyan use academic research and their own experiences with numerous Agile implementations to present a clear description of the essential concepts. They address all key roles and the entire development life cycle, including common roadblocks that must be overcome to be successful. Through the authors’ realistic use cases, practical examples, and thought-provoking interviews with pioneering practitioners, complex concepts are made relatable. No matter what your role or level of experience, this book provides a foundational understanding that can be used to start or enhance any Agile effort. Coverage includes - - How Agile compares with the Waterfall method and when to use each - - Why Agile demands a cultural transformation–and how that looks to each participant - - Comparing various Agile methodologies, including Scrum, Kanban, Extreme Programming (XP), Crystal, Feature Driven Development (FDD), Lean, and DSDM - - Understanding the roles within Agile and how they work together to create superior results - - Agile approaches to requirements gathering, planning, estimating, tracking, reporting, testing, quality, and integration - - Extending Agile beyond IT -

DKK 348.00
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Agile Guide to Business Analysis and Planning, The - Howard Podeswa - Bog - Pearson Education (US) - Plusbog.dk

Agile Guide to Business Analysis and Planning, The - Howard Podeswa - Bog - Pearson Education (US) - Plusbog.dk

How Product Owners and Business Analysts can maximize the value delivered to stakeholders by integrating BA competencies with agile methodologies "This book will become a staple reference that both product owners and business analysis practitioners should have by their side." -- From the Foreword by Alain Arseneault, former IIBA Acting President & CEO "[This book] is well organized in bite-sized chunks and structured for ready access to the essential concepts, terms, and practices that can help any agile team be more successful." -- Karl Wiegers The Agile Guide to Business Analysis and Planning provides practical guidance for eliminating unnecessary errors and delays in agile product development through effective planning, backlog refinement and acceptance criteria specification --- with hard-to-find advice on how and when to analyze the context for complex changes within an agile approach---including when to use Journey Maps, Value Stream Mapping, Personas, Story Maps, BPMN, Use Cases and other UML models. Renowned author and consultant Howard Podeswa teaches best practices drawn from agile and agile-adjacent frameworks, including ATDD, BDD, DevOps, CI/CD, Kanban, Scrum, SAFe, XP, Lean Thinking, Lean Startup, Circumstance-Based Market Segmentation, and theories of disruptive innovation. He offers a comprehensive agile roadmap for analyzing customer needs and planning product development, including discussion of legacy business analysis tools that still offer immense value to agile teams. Using a running case study, Podeswa walks through the full agile product lifecycle, from visioning through release and continuous value delivery. You learn how to carry out agile analysis and planning responsibilities more effectively, using tools such as Kano analysis, minimum viable products (MVPs), minimum marketable features (MMFs), story maps, product roadmaps, customer journey mapping, value stream mapping, spikes, and the definition of ready (DoR). Podeswa presents each technique in context: what you need to know and when to apply each tool. Read this book to - - Master principles, frameworks, concepts, and practices of agile analysis and planning in order to maximize value delivery throughout the product''s lifecycle - - Explore planning and analysis for short-term, long-term, and scaled agile initiatives using MVPs and data-informed learning to test hypotheses and find high-value features - - Split features into MMFs and small stories that deliver significant value and enable quick wins - - Refine, estimate, and specify features, stories, and their acceptance criteria, following ATDD/BDD guidance - - Address the unique analysis and planning challenges of scaled agile organizations - - Implement 13 practices for optimizing enterprise agility - Supported by 175+ tools, techniques, examples, diagrams, templates, checklists, and other job aids, this book is a complete toolkit for every practitioner. Whatever your role, you''ll find indispensable guidance on agile planning and analysis responsibilities so you can help your organization respond more nimbly to a fast-changing environment. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

DKK 324.00
1

Applying UML and Patterns - Craig Larman - Bog - Pearson Education (US) - Plusbog.dk

Applying UML and Patterns - Craig Larman - Bog - Pearson Education (US) - Plusbog.dk

“This edition contains Larman’s usual accurate and thoughtful writing. It is a very good book made even better.” — Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects “Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.” — John Vlissides, author, Design Patterns and Pattern Hatching “People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice.” — Martin Fowler, author, UML Distilled and Refactoring “This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner.” — Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group - - A brand new edition of the world’s most admired introduction to object-oriented analysis and design with UML - - Fully updated for UML 2 and the latest iterative/agile practices - - Includes an all-new case study illustrating many of the book’s key points - Applying UML and Patterns is the world’s #1 business and college introduction to “thinking in objects”—and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won’t just learn UML diagrams—you’ll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, “Gang of Four” design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition’s extensive improvements include - - A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML - - New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring - - Many new tips on combining iterative and evolutionary development with OOA/D - - Updates for easier study, including new learning aids and graphics - - New college educator teaching resources - - Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum - - Techniques for applying the UML to documenting architectures - - A new chapter on evolutionary requirements, and much more - Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects—and creating systems that are well crafted, robust, and maintainable.

DKK 136.00
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