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Mortal Kombat 11 - (PC) Steam EUROPE Digital Key

Mortal Kombat 11 - (PC) Steam EUROPE Digital Key

Mortal Combat 11 for PC is a 2.5D fighting game that marks – as the name implies – an impressive twenty-seven years of Mortal Kombat. This not only gives players gives a lot of and back story (especially new players) but it also means the developers have had plenty of practise at making compelling and immersive fighting games. This experience shows! 2D is, obviously, flat images having length and breadth. 3D offers depth alongside, whether actual depth, as in real life scenarios, or simulated depth for games and movies. 2.5D is when the illusion of 3D is offered on a 2D platform, or when a game is sometimes 2D with some fully 3D features. This game is the former. About the game Players all start out with the same equipment and form, much of which can then be customised to suit their preferences. The appearance of the avatar has no bearing on the abilities of the character, so a player can bring all their aesthetic tastes to bear without making their avatar weaker or less capable, unlike in some other games. There is a total of twenty-five playable characters, many with fascinating and compelling back stories, which gives every player plenty of choice when it comes to looks, aggression, defence and so on. Time Travelling Fun The main feature of this version of the Mortal Kombat timeline is the time travel element. This is ideal for older players who get a nostalgic glimpse into previous games, while newer players get to see old storylines rewind and work out differently. This fascinating features leads to some very different outcomes – and different outcomes than those desired by the players too! In order to earn enough points for upgrades and access to locked areas, players might find that some grinding is necessary. Grinding is repeating tasks or going over old missions in order to gain experience points or other benefits. However, this can be enjoyable, especially repeating easier missions with new powers: old enemies are splattered with joyful ease! Last Resort Death Knell One new modification in this game is the introduction of Fatal Blows. These are not available all the time, only being usable once your health level as dropped to dangerous lows. They are a sort of last resort, a final flourish to attempt to get your opponent before he or she finishes you off. The offence and defence metres are now separate, so you can boost your offence to make an attack particularly strong or you can boost defence for cunning roll-escapes or counterattacks without using up too much power. Tutorials will quickly and easily talk you through using these new features, and you’ll be fighting your way to success in no time. Ways to play Story Mode As mentioned above, the back story for MK is now a long and complicated saga worthy of publication as a standalone book or movie. Play through the game, until you achieve one of the two official endings – or go off canon and make up your own ending! Combat mode Blood splashes everywhere as you just enjoy the sickening but inventive ways to paint the gore around, taking out everyone you see. Explore the open map to find targets or follow the on-screen instructions, just taking your own blood-thirsty time about it! Krypt mode This is more of a sub-game than a mode, and can save you some of the above-mentioned grinding. Plunder the island for treasure and other loot, smashing down walls and opening chests to retrieve gold and other valuables, which can then be used to buy customised skins, weapons and gears, secret entrances and even to modify AI behaviour in your own favour.

EUR 2.91
1

Rising Storm 2: Vietnam - (PC) Steam EUROPE Digital Key

Rising Storm 2: Vietnam - (PC) Steam EUROPE Digital Key

Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for. Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with: * 64-player battles * 6 different armies to play, each with their own weapons and abilities: * United States Army and Marine Corps * North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong) * Australian Army * Army of the Republic of Vietnam (ARVN) * Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers * 4 flyable helicopters - Huey, Cobra, Loach and Bushranger * Asymmetric warfare - VC traps and tunnels vs. US napalm and choppers * More than 20 maps * 3 distinct game-modes * Proximity VOIP * And hundreds of character customization options. Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong). SOUTHERN FORCES - US, AUSTRALIAN AND ARVN The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms: * US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikes * Australian Army - Pair of Canberra bombers and heavy artillery * ARVN - medium mortar barrage and napalm strikes from older A-1 Skyraiders For mobility, they have access to full helicopter support: * UH-1 “Huey”: provides rapid transport for a squad across the map * OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns * AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer * Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets Tactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments! As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time: * M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG * M14 Battle Rifle, M40 and XM21 sniper rifles * M60 LMG and M16 automatic rifle * For heavier support - the M79 grenade launcher and M9A1-7 flamethrower * Explosives - M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore NORTHERN FORCES - NVA AND VC The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has: * PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail * NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth: * NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines * Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft * SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right * “Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate * “Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes. The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons: * AK-47 and Type 56 Assault rifles * Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle * MN 91/30 and SVD sniper rifles * PPSh-41 and French MAT-49 SMGs * IZh-58 double-barrelled shotgun * DP-28 and RPD LMGs * RPG-7 rocket launcher * MD-82 toe-popper mines, Tripwires and Punji traps

EUR 2.60
1